﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RebEngine.GameComponents;
using RebellionII.GUI;
using RebellionII.GameObjects.Map;

namespace RebellionII.GameScreens
{
    public class TestScreen : GameScreen
    {
        BuildPopup popup;
        public override void Initialize()
        {
            
        }

        public override void LoadContent()
        {
            List<int> test = new List<int>();
            test.Add(10000);
            test.Add(10001);

            RebSystem test2 = new RebSystem();
            //testWindow = new ProductionWindow(test, test2); 
            popup = new BuildPopup(test2, "Facility");
            base.LoadContent();
        }
        public override void Update(Microsoft.Xna.Framework.GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
        }

        public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
        {
            base.Draw(gameTime);
        }
    }
}
